• Element Blade: Blade which instakills all enemies infront of the player

A Fast paced Wizard Bullet Hell!

Constantly face an escalating battle as enemies keep spawning faster!

Absorption of elements: There are 4 bullet variants that enemies can shoot at you, each corresponding to an element. Apart from Lightning(Yellow), you can absorb Wind(green),Water(blue) and Fire(red). You can absorb one element of bullets at a time, and you can cycle through which element you are absorbing at anytime by pressing "Q" or "E". The element that you are absorbing is the same and indicated by the color of your sprite. You can only hold up to 3 elements at a time. 

Absorbed elements: The elements that you stored is indicated by three symbols at the bottom of the screen.

WASD to move

Left Click to Shoot

Right Click to Fire Spell


  • Fire + Fire + Fire

    • Flame Burst: A fast-moving large fireball for single-target damage.


  • Fire + Fire + Water

    • Steam Cloud: Shoot out a burning hot cloud of steam.


  • Fire + Fire + Wind

    • Inferno: Shoot a piercing fireball which leaves a pool of flame on contact


  • Water + Water + Water

    • Geyser: Launch a ball of water which explodes into a Geyser on impact


  • Water + Water + Fire

    • Water Wall: Shoot out a wave of water


  • Water + Water + Wind

    • Heal: Heals the Player for 20HP


  • Wind + Wind + Wind

    • Tornado: Sucks enemies to the centre


  • Wind + Wind + Fire

    • Ghost: Move speed increased for 5 seconds


  • Wind + Wind + Water

  • Whirlwind: Summons a whirlwind which pushes enemies away


  • Fire + Wind + Water

    • Element Blade: Blade which instakills all enemies infront of the player

    CREDITS:

    • Fergus White - Programming and Design
    • Euan Lough - Programming and Design
    • Chan Yi Man - Programming and Design
    • 314Programs - Art
    • Arthur Sokolov - Music
    • Yihang Chen - Design
    • Robbie - Design

  • Published 10 days ago
    StatusReleased
    PlatformsHTML5
    AuthorEuanLough
    GenreAction
    Made withUnity
    TagsRoguelike

    Comments

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    Great idea, definitely fits the theme and the limitation. I do feel as though it escalated perhaps a little too quickly for me to have a chance to deal with enemies- but obviously game balance is a difficult thing to manage in a small time frame. I also maybe wish there were fewer spells to try and remember. Overall really neat little game.